Product Number : 1724A
The Super Games Collection 2 includes all the games from the Best Seller Collection, Counselor's Collection, and School Collection. This collection includes games that address shyness, ADHD, classroom behavior, bullying, anger and social skills. Whether you're a counselor, school psychologist, or special education teacher, you'll have the perfect game to address every issue when you purchase this collection.
Super Games Collection 2 includes one each of the following 11 games:
The Helping Sharing and Caring Game
This fun board game helps children develop critical communication and social skills. The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence.
Stop, Relax & Think Board Game
In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom.
The Anger Solution Game
This game helps children learn to control their behavior responses to anger. As players make their way around the board, they are faced with a series of decisions and learn to choose the success route over the victim cycle. The anger solution game is a unique therapeutic tool.
Good Behavior Game
This game teaches children the importance of good behavior and helps them anticipate the consequences of misbehavior. Adults learn and practice two of the most effective forms of discipline for children: token reinforcement and time-out. Colorful cartoon graphics and the excitement of winning tokens makes the game fun.
Stop, Think and Go Bears! Game
This adorable game is designed to help children with problems in impulse control, by teaching children the three basic steps of self-reflection: Stop, Think, and Go. Players win by getting their three bears to the finish line, practicing these important skills along the way. As players move their red, green and yellow pawns, they learn to see the consequences of their actions, to `brainstorm` solutions to common problems and to develop positive behavioral habits that reflect self- discipline and a concern for others.
Don't Be Difficult Game
A game to help children learn the consequences of both positive and negative choices. This game is designed to provide children with the opportunity to experience the negative consequences of choosing the "hard" way and the positive benefits of choosing the "right" way. As children play the game, they find themselves on the "Hard Road." In order to move back onto the "Right Road," they have to earn positive emotional currency (chips) in the form of Kindness, Trust, Respect, and Cooperation. To advance on the "Right Road" and win, players must learn ways to avoid difficult behaviors and to accept the consequences of their choices and actions.
My 2 Homes Game
My Two Homes is designed for children who are having difficulty adjusting to their parents' divorce. This engaging game lets children deal with problems on their own terms through play. The game was designed to be a tool to help children communicate their feelings about divorce. The game is simple enough for parents or other nonprofessionals to play with children. The object of the game is for each player to make a full circle of the game board, answering the questions about divorce.
Bounce Back Game
When children possess specific resiliency skills such as insight, a sense of humor, and persistence, they can cope with psychological problems that might otherwise have lifelong effects. This game challenges players to find answers to problems and reduce their stress level. Designed for 2-4 players. Recommended for ages 8-12. Children's Version.
Classroom Behavior Game
The Classroom Behavior Game teaches 12 positive behaviors including Raising Your Hand, Taking Turns, Ignoring Inappropriate Behavior of Others, Having a Positive Attitude, and Listening. Designed for children with behavior problems and who have difficulty following rules.
No More Bullies! Game
Players will learn how to avoid being picked on, what to say to a bully, and who to talk to about the problem. Bullies will learn why they act the way they do and how they can handle their anger and frustrations without taking it out on someone else. This is a cooperative game in which all players must work together to get their possessions back from the bully, who has taken them. Players must also turn the "mean" bully on the board into a "reformed" bully - Mr. Nice Guy! - by covering him with puzzle pieces. Designed for 2-4 players.
You & Me Game
A cooperative board game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend. Players work as a team, there are no individual winners.
Help children with emotional and behavioral development Teach children how to behave properly, communicate with others, and heal from trauma and loss Designed for use by counselors, teachers, and parents...
Ages: 4 Up. Kids will "have a ball" when playing with and learning important life skills from these balls. Each ball comes with instructions that give suggestions on how to...
Teach emotional intelligence skills in a counseling session or a classroom Includes 4 bingo games, calling cards, chips, and instructions For 2-16 players Ages: 5-10 Berenstain Bears Bingo. These fun...
Learn life skills and good character from the beloved characters! Includes the Positive Character At Home Set, Positive Character At School Set, and Positive Character in the Community Set Topics:...