Product Number : 2133A
Grades 5-8. A new series of challenging and fun card games for middle school students covering the important areas of social networking, anger, leadership, stress, conflict resolution, and resilience. Based on the popular card game 21, players learn key skills while they try to get as close to 21 as possible without going over. These games use six different "smart" sharks to deliver the skill sets in an effective way that middle schoolers can relate to. The scenario based cards represent the typical issues faced by middle school students on a daily basis. These games are a must have for middle-school aged children trying to deal with the demands of their peer group and challenges in school and after-school activities. Each game comes in a sturdy box with a deck of 52 cards, facilitator's guide, rules sheet, and a color foldout of the skills taught in the game.
Set includes one each of the following card games:
LEADERSHIP: It's NOT for Guppies
Will help players improve their leadership skills and develop an understanding for the key concepts in becoming a good leader. Good leaders focus on moving the group towards accomplishing their goals and keeping the group members motivated. This game teaches those critical skills. Leadership skills taught in the game are outlined on a color foldout. Players apply these skills to specific, realistic scenarios found on the cards.
Dive into SOCIAL NETWORKING: Netiquette Essentials
Designed to teach players safe and respectful techniques while using social media sites. The perceived safety of the computer causes significant disinhibition of foolish, mean, self-defeating, and risky behavior. This game will help to teach kids to use Facebook, Twitter, and other social networking sites responsibly. A set of guidelines is outlined on a color foldout, and players practice applying these guidelines to realistic situations likely to be encountered on the social networking scene.
STRESS Can Mess with You
Helps players learn to deal with stressful situations that are common in the middle school years. Shifting friendships, the start of dating, as well as financial problems at home can cause a great deal of stress. This game focuses on rational thinking and problem solving to alleviate stress and anxiety. Players also practice stress reduction techniques such as self-talk and relaxation techniques. Players will read the scenario cards, identify the areas that may cause them stress, and improve their ability to cope with stress by using the guidelines that are included in the game.
Take a Chomp Out of ANGER
Will help players learn to understand the feelings behind their anger and will help them to deal with anger in an appropriate way. Players learn a set of anger control skills which are outlined on a color foldout. Skills include ways of delaying a response in order to give time to think and problem solving skills that will enable players to achieve their goals without using aggression. The skills empower players to resolve angry feelings so that they can achieve healthier relationships with others. They practice applying the skills to realistic scenarios on the cards.
Art of the Deal: CONFLICT RESOLUTION Tips
Helps players learn strategic and respectful ways for resolving conflicts effectively. This game teaches players how to strive for win-win solutions where both parties to the conflict achieve many of their goals. This game comes with a color foldout that summarizes tactics that are fair (likely to resolve conflicts) and tactics that are unfair (likely to exacerbate conflicts). Players diagnose the use of unfair tactics in the cards and practice applying the fair tactics to the scenarios in the cards.
Hang in There: RESILIENCE
Teaches players that resilience is one of the crucial character strengths needed for success in school, sports, career and life in general. By learning from past mistakes instead of allowing failure to take over, players will learn key strategies to persevere creating greater self-esteem and confidence. Players will learn that everyone can acquire new skills and strategies to become more resilient. They will learn how resiliency facilitates meeting goals and challenges as well as specific skills for maintaining the motivation to bounce back after temporary setbacks. These skills are outlined on a color foldout.
Card Games also sold individually.
Fun way to teach empathy, communication skills, self-awareness, social awareness, relationship skills, self-management, and responsible decision-making. Easily integrated into existing programs! For 2-6 players Ages: 6-14 The Social and Emotional...
Teach students about conflict resolution with discussion prompts Great for students of all ages! Latex free, 8 inches, arrives deflated Teach students about conflict resolution with statements such as, "How...
Elementary School and Middle School. Teach students about??????¡self-control??????¡with statements such as, "Everyone wants to go first in a board game. Suggest a solution." and "How do you handle distractions when...
Stimulates executive functioning skill like planning and paying attention to others Can easily be integrated into a positive behavioral reward system Created by Lawrence Shapiro, Ph.D. For 2-4 players Ages:...