Product Number : 2133A
A new series of challenging and fun card games for middle school students covering the important areas of social networking, anger, leadership, stress, conflict resolution, and resilience. Based on the popular card game 21, players learn key skills while they try to get as close to 21 as possible without going over. These games use six different "smart" sharks to deliver the skill sets in an effective way that middle schoolers can relate to. The scenario based cards represent the typical issues faced by middle school students on a daily basis. These games are a must have for middle-school aged children trying to deal with the demands of their peer group and challenges in school and after-school activities. Each game comes in a sturdy box with a deck of 52 cards, facilitator's guide, rules sheet, and a color foldout of the skills taught in the game.
Set includes one each of the following card games:
LEADERSHIP: It's NOT for Guppies
Will help players improve their leadership skills and develop an understanding for the key concepts in becoming a good leader.
Dive into SOCIAL NETWORKING: Netiquette Essentials
Designed to teach players safe and respectful techniques while using social media sites. The perceived safety of the computer causes significant lack of inhibition leading to foolish, mean, self-defeating, and risky behavior.
STRESS Can Mess with You
Helps players learn to deal with stressful situations that are common in the middle school years. Shifting friendships, the start of dating, as well as financial problems at home can cause a great deal of stress.
Take a Chomp Out of ANGER
Will help players learn to understand the feelings behind their anger and will help them to deal with anger in an appropriate way.
Art of the Deal: CONFLICT RESOLUTION Tips
Helps players learn strategic and respectful ways for resolving conflicts effectively. This game teaches players how to strive for win-win solutions where both parties to the conflict achieve many of their goals.
Hang in There: RESILIENCE
Teaches players that resilience is one of the crucial character strengths needed for success in school, sports, career and life in general.
Use these cards to facilitate discussion about coping skills Topics include sadness, conflicts, disappointments, anxiety, illness, and more Includes 72 cards plus instructions For 3-10 players Ages: 15 and up...
Learn self-sufficient survival skills using interactive cards Topics include Anger Management, Assertion, Stress, Self-Esteem, Sobriety, Problem Solving, and more Can be used in conjunction with 100 Interactive Activities book Ages:...
Designed to enhance recovery skill for those overcoming addictive behaviors Facilitate both group and individual sessions May be used in conjunction with A New Beginning: Recovery Workbook Knowledge of a...
Discuss anger and anger management with children Cards feature prompts to reveal issues on children’s minds For 2-4 players Ages: 6-12 This card game addresses anger and is designed to...