Product Number : 1722A
Start young children off on the road to emotional health with these charmingly illustrated and highly relevant storybooks. Each book raises a common issue that kids struggle with as they grow, and offers positive solutions and warm acceptance that can make the difference to young children.
Set includes one each of the following titles:
My Best Friend is Me!
This book tells the delightful story of a Hippo who learns to depend on himself to face a variety of life's challenges.
Sometimes I Like to Fight, But I Don't Do It Much Anymore
Douglas is a boy who has always liked to fight, but as he gets older his fighting gets him into more trouble.
My Body Is Mine, My Feelings Are Mine
Teach children about protecting themselves from sexual abuse
Everything I Do You Blame on Me!
Learn some of the most effective techniques to help children control and transform their anger
The Very Angry Day That Amy Didn't Have
Help young children learn alternatives to getting angry when they are having a bad day.
Sometimes I Drive My Mom Crazy, But I Know She's Crazy About Me
Show children with ADHD how they can learn to deal with their problems and develop a sense of self-worth.
My Life Turned Upside Down, But I Turned It Rightside Up
A self-esteem book about shared custody.
Fun way to teach empathy, communication skills, self-awareness, social awareness, relationship skills, self-management, and responsible decision-making. Easily integrated into existing programs! For 2-6 players Ages: 6-14 The Social and Emotional...
Teach students about conflict resolution with discussion prompts Great for students of all ages! Latex free, 8 inches, arrives deflated Teach students about conflict resolution with statements such as, "How...
Teach students about self-control using engaging discussion prompts Great tool for elementary and middle school students! 8 inches, latex free Teach students about self-control with statements such as, "Everyone wants...
Stimulates executive functioning skill like planning and paying attention to others Can easily be integrated into a positive behavioral reward system Created by Lawrence Shapiro, Ph.D. For 2-4 players Ages:...