Product Number : 2021A
Play -2-Learn Go Fish Card Games play like the classic Go Fish. There are two decks of 50 cards in each game - Grades K-2 and 3-5. The games differ from classic go fish in that players must answer a question before they can accept a requested card. Instead of the usual number and picture cards, the cards have fun pictures of fish and fish names. For example, a player may ask, "Do you have any Henry Herrings?" If the player receives a Henry Herring card, the player reads the question on the card aloud and answers are open ended. If the player did not have any Henry Herrings, the player would say, "go fish," and then the first player would take a card from the "ocean" (extra cards in the center of the table). Each game also comes with a rules sheet and facilitator guidelines.
Set includes one each of the following titles:
Go Fish: Beware of Bully Bait game - Help children handle bullying from the perspective of bully, target, or bystander.
Go Fish: Anchor Your Stress game - Teach children how to deal with anxiety-provoking situations.
Go Fish: Stream of Self-Esteem game - Help players build their self-esteem by sharing their own efforts, accomplishments, and persistence.
Go Fish: Catch and Release Your Anger game - Help children manage anger in a thoughtful and non-aggressive way.
Go Fish: Hooked On Friendship game - Teach teach children how to make friends, how to be a good friend and how to resolve conflicts with peers.
Go Fish: Fishing for Feelings game -Teach children the skills needed to successfully deal with feelings, recognize feelings in others, and identify appropriate feelings.
Go Fish: Catch Good Character game -- Players will understand the concept of character, several important character traits, and how good character traits help them handle life issues and challenges effectively.
Go Fish: Reel in Responsibility game -Teach players how to interact responsibly at school, at home, and within the community.
Go Fish: Cast Away Conflict game - This game provides players with the skills needed to manage conflict in an appropriate and socially acceptable way.
Designed to deal with Self-Esteem, Teamwork, Communication, Anger Management, Self Discovery, and Coping Skills Fun games are designed to encourage, modify behavior, increase interaction, and more Activities can be used...
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