Product Number : 1913A
Created by Lawrence E. Shapiro Ph.D. Hidden Rules is the term used to describe rules and behaviors that most people know without ever being taught. But some children, particularly children on the Autism Spectrum, seem to be unaware of these rules and the way that they influence social acceptance. Each of these card games presents a different set of rules, which can be reviewed individually (like flash cards) or used in a simple and fun game. Each game is for 2-8 players.
Game Titles Include:
Hidden Rules - Social Situations
This fun card game will help children learn and practice 40 hidden social situation rules for everyday life. The object of play is to be the first player to get rid of all their cards.
Hidden Rules in the Classroom
This fun game will help children learn and practice 40 hidden rules in classroom situations.
Hidden Rules with Friends
When is it too late to call a friend? What should you do if a friend who is coming over has a food allergy? This clever card game will help children learn and practice 40 hidden rules in friendship situations.
Hidden Rules in the Community
There are lots of rules that kids should know when they go to the grocery store, the mall, the dentist, the doctor, and many more public places. This fun game will help children learn and practice 40 hidden rules in community situations.
Fun way to teach empathy, communication skills, self-awareness, social awareness, relationship skills, self-management, and responsible decision-making. Easily integrated into existing programs! For 2-6 players Ages: 6-14 The Social and Emotional...
Teach students about conflict resolution with discussion prompts Great for students of all ages! Latex free, 8 inches, arrives deflated Teach students about conflict resolution with statements such as, "How...
Elementary School and Middle School. Teach students about??????¡self-control??????¡with statements such as, "Everyone wants to go first in a board game. Suggest a solution." and "How do you handle distractions when...
Stimulates executive functioning skill like planning and paying attention to others Can easily be integrated into a positive behavioral reward system Created by Lawrence Shapiro, Ph.D. For 2-4 players Ages:...