Bipolar Cards for The Social and Emotional Competence Game
- Facilitate an appreciation and understanding of the child's difficulties, and develop strategies for managing and coping with their challenges.
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Bipolar Cards can act as a substitute for Communications Cards in The Social and Emotional Competence Board Game
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For 2-6 players
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Ages: 6 and up
Bipolar Cards for The Social and Emotional Competence Card Game developed by Gary Yorke. Use these cards to facilitate an appreciation and understanding of the child's difficulties, and develop strategies for managing and coping with their challenges. Blank cards are included for counselors and teachers to write their own questions or comments. The Bipolar Cards can be used as a substitute for the Communication Cards when playing the board game. Recommended for ages 6 and up.
Examples
A child with Bipolar Disorder is bothered by loud noise, such as children talking in the cafeteria. What should he do? Two chips.*
Do light, sound, or touch ever bother you? One more chip. Boredom is a big problem for some children who have Bipolar Disorder. Name three things your parents will let you do when you are very bored. Three chips.*
Jeff gets brain lock. He can't stop thinking about something when he wants to do it, and he keeps asking his parents for permission. His parents get very angry. What are some things he can do when he gets brain lock? Three chips*
*chips not included